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Computational learning theory : ウィキペディア英語版
Computational learning theory

Computational learning theory is the analysis of computational complexity of machine learning algorithms. It is the intersection of theory of computation and machine learning.
==Overview==

Theoretical results in machine learning mainly deal with a type of
inductive learning called supervised learning. In supervised
learning, an algorithm is given samples that are labeled in some
useful way. For example, the samples might be descriptions of
mushrooms, and the labels could be whether or not the mushrooms are
edible. The algorithm takes these previously labeled samples and
uses them to induce a classifier. This classifier is a function that
assigns labels to samples including the samples that have never been
previously seen by the algorithm. The goal of the supervised learning
algorithm is to optimize some measure of performance such as
minimizing the number of mistakes made on new samples.
In addition to performance bounds, computational learning theory
studies the time complexity and feasibility of learning. In
computational learning theory, a computation is considered feasible if
it can be done in polynomial time. There are two kinds of time
complexity results:
* Positive resultsShowing that a certain class of functions is learnable in polynomial time.
* Negative resultsShowing that certain classes cannot be learned in polynomial time.
Negative results often rely on commonly believed, but yet unproven assumptions, such as:
* Computational complexity - P ≠ NP
* Cryptographic - One-way functions exist.
There are several different approaches to computational learning
theory. These differences are based on making assumptions about the
inference principles used to generalize from limited data. This
includes different definitions of probability (see
frequency probability, Bayesian probability) and different assumptions on the generation of samples. The different approaches include:
* Exact learning, proposed by Dana Angluin;
* Probably approximately correct learning (PAC learning), proposed by Leslie Valiant;
* VC theory, proposed by Vladimir Vapnik and Alexey Chervonenkis;
* Bayesian inference
* Algorithmic learning theory, from the work of E. Mark Gold.
* Online machine learning, from the work of Nick Littlestone.
Computational learning theory has led to several practical
algorithms. For example, PAC theory inspired boosting, VC theory
led to support vector machines, and Bayesian inference led to
belief networks (by Judea Pearl).

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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